Saturday, October 22, 2016

This is a space ship I am currently working on. It is supposed to be a personal cargo ship for one or two people. So far I've gotten the rear landing gear set up the way I like it, some of the cargo bay set up, and the HUD area. Working on the front gear, some of the living area things and the engines at the moment.

This is the HUD area seen from the front.

 This is the rear landing gear. The wheels are placeholders for now.
 
This is the cargo bay. Many things are cut in half or not mirrored yet.

This is the outside view of the ship. Floating parts are pieces that I reuse or have recently decided I don't need.

Sunday, January 31, 2016

Rebuilt one of my bullpup rifles

I have been retouching some of my older models making them better and I started with the bullpup Scar-H.  I used mostly the Scar-H and Kriss Arms Vector for reference, with a few other gun odds and ends thrown in.  This design is meant to have ambidextrous controls on a bullpup frame for ease of use and an assault rifle length barrel in a short frame.  I wanted to incorporate the Vector recoil reduction system to give the hard hitting 7.62mm round better control and accuracy in sustained fire.

 Base weapon with iron sights, standard grip, and rail cover.

Same thing just full view. (Shadows in background are attachments out of view)

Switched the foregrip and added a cantilever red dot.

Different red dot and foregrip again.

Holographic with flip-up zoom lense.

Sniper variant with scope, extended barrel, and red dot at the one o'clock position.

Went back to the angled foregrip and added an ACOG, flashlight and PEQ box on the left side.

Left side view of the image above.




Saturday, January 16, 2016

Been working with a fan game called Project: Contingency.  Worked on the rocket launcher, SMG, and battle rifle.  Don't have any images uploaded images of the battle rifle yet but will soon.


Rocket Launcher highpoly

SMG highpoly

 Old battle rifle highpoly